So, i've finally did get the mario cloned first lvl done & i saw the LuaplayerHM just wasn't fast enough. So i decided to do the game in PGE so what does this mean? A few minor changes from Hm functions to PGE thats it
. I've already done loads but theres 1/2 other things need be added then the conversion will be finished.
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Re-coding to PGE
@ 2008-11-12 – 08:33:00
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My bad
@ 2008-11-07 – 15:44:45
I'm sorry, i have been really busy. Halloween, bonfire night & all my school-work is really getting in the way. So what has been done? Well the good news is that scrolling works now, it needs a few tiny adjustments but nothing major. & that everything is working 100% with the scrolling system.
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Camera System
@ 2008-11-02 – 20:37:41
Well this is hard But i've decided to re-do the scrolling system, It going/uses a camera system. I've got some of it working But it's not done yet. Still a few things need be done & it uses World coordinates & transformed screen coordinates.
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Yesss One down...... One to go :)
@ 2008-10-30 – 19:24:25
After getting really frustrated with the scrolling yesterday, i kinda 'gave up for the night' so last night not much got done last night i had sinned. (just to say i don't really care Or go to church) I had to make amense for my coding sin. So today i gave it another shout & have killed 1 out uf 2 scrolling bugs.
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SCROLLING! UUUUUHHHH :(
@ 2008-10-29 – 18:55:05
Well i have scrolling but theres a couple of things with th blocks that are causing me to go crazy :$ this isn't good, this needs to be fixed asap by me but i'm busy atm so i'll do that later
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Another Hard Day at the office.
@ 2008-10-29 – 01:42:33
Well, this is a very late post been busy working *not* well because of my P.E.P i've had to allocate most of my free time finding images shi like that for it. So i didn't do much today BUT i have added scrolling the biggest feature in any 2d side scrolling platformer hense why its in the name
. So everything runs smoothly apart from the right hand side collision (only above the floor though) So that is a really nasty bug, so i'll have to fix that. I'm also going to do a HUD display at the top so that the player can see reminding time, score, lives etc.
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Another Fantastic Update :D
@ 2008-10-27 – 23:49:54
Well earlier on i talked about added some type of jumping block Straight after i finished posting i started & finished the jumping block, that is 100% done, no changes are in mind or planned there might be changes But not anytime soon.
I also mentioned about holes Or gaps in the ground, the best may to do this was an Array. So i could tell you how i spent a hour trying to do this But i'm not going to. Instead i'll just say that i failed & am gibing up the project
Only joking
. I succeeded & have a very nice floor with gaps & i can fall through
It wasn't hard just a bit time consuming But worth it. Next has to be scrolling
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New Idea to Add
@ 2008-10-27 – 10:59:01
I have a awesome idea to add to my platformer and that is............................Wait for it............................Keep waiting..............................A Jumpy Block
, it should be really easy to inplant into my engine, soon i'll be posting it up on qj, to get some more good ideas
, I'll also need to think about adding Holes & gaps in the platforms. That seems like a challenge But it shouldn't be TOO hard but you never know.
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Moving Platforms...................... DONE!
@ 2008-10-27 – 00:06:20
Well i did have a tad bit of trouble it took me 20hrs But in the end i got there.
Explaintion: Well, at the start i was checking simply if it was more than the moving platform's X but that would still move even if i wasn't on the platform myself. A quick fix i came up with was to check if the two Xs were identical, again this worked BUT it didn't give me that 'range of movement' across the moving platform & i would only move with the platform IF the two Xs were the same NOT GOOD! So after a bit of thought i remembered my early(bad) coding experiences, one which was for collision, it had a IF to check if the x was more than a Number and less than a number.
Like
if x > 20 and x <40 then
collision
end
Really bad collision method BUT on a single block that if x > 20 and x< 40 is a good check. So i used that method i & came up with my own check which Now works amazing. Scrolling next then Enemies
then i think A public testing version i.e release.
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Nearly There, i hope.
@ 2008-10-25 – 22:38:00
Still Stuck with the Moving Platforms BUT After asking for some help/ideas on the luaplayer.org forums, i think i have a good idea on How i should go about it. So i'll fiddle around with it later & post tomorrow thd results