After getting really frustrated with the scrolling yesterday, i kinda 'gave up for the night' so last night not much got done last night i had sinned. (just to say i don't really care Or go to church) I had to make amense for my coding sin. So today i gave it another shout & have killed 1 out uf 2 scrolling bugs.
-
SCROLLING! UUUUUHHHH :(
@ 2008-10-29 – 18:55:05
Well i have scrolling but theres a couple of things with th blocks that are causing me to go crazy :$ this isn't good, this needs to be fixed asap by me but i'm busy atm so i'll do that later
-
Another Hard Day at the office.
@ 2008-10-29 – 01:42:33
Well, this is a very late post been busy working *not* well because of my P.E.P i've had to allocate most of my free time finding images shi like that for it. So i didn't do much today BUT i have added scrolling the biggest feature in any 2d side scrolling platformer hense why its in the name
. So everything runs smoothly apart from the right hand side collision (only above the floor though) So that is a really nasty bug, so i'll have to fix that. I'm also going to do a HUD display at the top so that the player can see reminding time, score, lives etc.
-
Another Fantastic Update :D
@ 2008-10-27 – 23:49:54
Well earlier on i talked about added some type of jumping block Straight after i finished posting i started & finished the jumping block, that is 100% done, no changes are in mind or planned there might be changes But not anytime soon.
I also mentioned about holes Or gaps in the ground, the best may to do this was an Array. So i could tell you how i spent a hour trying to do this But i'm not going to. Instead i'll just say that i failed & am gibing up the project
Only joking
. I succeeded & have a very nice floor with gaps & i can fall through
It wasn't hard just a bit time consuming But worth it. Next has to be scrolling
-
New Idea to Add
@ 2008-10-27 – 10:59:01
I have a awesome idea to add to my platformer and that is............................Wait for it............................Keep waiting..............................A Jumpy Block
, it should be really easy to inplant into my engine, soon i'll be posting it up on qj, to get some more good ideas
, I'll also need to think about adding Holes & gaps in the platforms. That seems like a challenge But it shouldn't be TOO hard but you never know.
-
Moving Platforms...................... DONE!
@ 2008-10-27 – 00:06:20
Well i did have a tad bit of trouble it took me 20hrs But in the end i got there.
Explaintion: Well, at the start i was checking simply if it was more than the moving platform's X but that would still move even if i wasn't on the platform myself. A quick fix i came up with was to check if the two Xs were identical, again this worked BUT it didn't give me that 'range of movement' across the moving platform & i would only move with the platform IF the two Xs were the same NOT GOOD! So after a bit of thought i remembered my early(bad) coding experiences, one which was for collision, it had a IF to check if the x was more than a Number and less than a number.
Like
if x > 20 and x <40 then
collision
end
Really bad collision method BUT on a single block that if x > 20 and x< 40 is a good check. So i used that method i & came up with my own check which Now works amazing. Scrolling next then Enemies
then i think A public testing version i.e release.
-
Nearly There, i hope.
@ 2008-10-25 – 22:38:00
Still Stuck with the Moving Platforms BUT After asking for some help/ideas on the luaplayer.org forums, i think i have a good idea on How i should go about it. So i'll fiddle around with it later & post tomorrow thd results
-
Moving Platforms
@ 2008-10-24 – 22:48:25
So, i've added the Moving Platforms code i made a good 4 days ago, thankfully it worked fine, collision everything Apart from 1 thing, the player doesn't move with the block. So i tryed a few things but to no use, nothing i did worked. So ATM i'm stumped, i'll have another go tomorrow, i'm to tired to do anything now
-
1 bug fixed, another arises :(. KILL BUGS!
@ 2008-10-23 – 15:45:25
Sorry, i've been busy. So i did finished my jumping code BUT it wasn't tested. By tested i mean, collision with platforms. So i tryed it out nearly everything worked fine Apart from 1 thing. If i hold X while colliding with a block underneath i would say stuck there. If i let go, i fall. Really easy fix, i changed the speedY to 0 if it hits a block underneath so it'll automatically start falling. Fine, worked like a charm
. So now i start messing around with the blocks & come across another bug

I could give you a huge explanation But i won't. As soon as i've finished playing Lego Batman
i'm gunna kill that bug ASAP! So soon, i'll post screenshots of the demo i have so far soon
-
Alot easier than i thought
@ 2008-10-21 – 19:18:18
Well, yesterday i posted about how i was going to start doing my own jumping code. Well, i actually started it very late last night & finished about 20 minutes later. It wasALOT than i thought, after giving it a bit of thought it was easy. The actual Function is about 21 lines & is very simple to understand. So progress is alot better than i first thought
& its also going alot quicker. So What am i doing Next? A Menu System, To be accurate A very good menu system with Some effects On the Menu
-
Jumping + Basic Moving Platforms Done
@ 2008-10-20 – 20:53:45
So i've starting to make my very own jumping code, lots of 'newbies' just copy & paste snippets of jumping But me i'm drifferent. In a good way
. I'm gunna write my own code which will take longer But i'd rather this. So i'm starting coding that right now. On the Moving Platforms front that is corely done
But later On i'll add more advance things
. The fps (frame per second) is 60. 60 is the best, so i'm running at full speed so far
-
Not Much But A Bit
@ 2008-10-19 – 19:09:46
Well today i really haven't done much. Though i have been messing around with collision code i have final got some collision detection But so far only left & right sides of the Platforms. I've also made a few changes to my re-useable moving platforms code aswell as make a vertical version of the code.
-
First Post
@ 2008-10-18 – 23:33:47
First post. Wow! I'll try to update things regularly. Right now i've started work on a 2d side scrolling platformer titled Box
.