Posts archive for: 27 October, 2008
  • Another Fantastic Update :D

    Well earlier on i talked about added some type of jumping block Straight after i finished posting i started & finished the jumping block, that is 100% done, no changes are in mind or planned there might be changes But not anytime soon.
    I also mentioned about holes Or gaps in the ground, the best may to do this was an Array. So i could tell you how i spent a hour trying to do this But i'm not going to. Instead i'll just say that i failed & am gibing up the project :(

    Only joking :p. I succeeded & have a very nice floor with gaps & i can fall through :) It wasn't hard just a bit time consuming But worth it. Next has to be scrolling :)

  • New Idea to Add

    I have a awesome idea to add to my platformer and that is............................Wait for it............................Keep waiting..............................A Jumpy Block :), it should be really easy to inplant into my engine, soon i'll be posting it up on qj, to get some more good ideas :), I'll also need to think about adding Holes & gaps in the platforms. That seems like a challenge But it shouldn't be TOO hard but you never know.

  • Moving Platforms...................... DONE!

    Well i did have a tad bit of trouble it took me 20hrs But in the end i got there.
    Explaintion: Well, at the start i was checking simply if it was more than the moving platform's X but that would still move even if i wasn't on the platform myself. A quick fix i came up with was to check if the two Xs were identical, again this worked BUT it didn't give me that 'range of movement' across the moving platform & i would only move with the platform IF the two Xs were the same NOT GOOD! So after a bit of thought i remembered my early(bad) coding experiences, one which was for collision, it had a IF to check if the x was more than a Number and less than a number.
    Like
    if x > 20 and x <40 then
    collision
    end
    Really bad collision method BUT on a single block that if x > 20 and x< 40 is a good check. So i used that method i & came up with my own check which Now works amazing. Scrolling next then Enemies :) then i think A public testing version i.e release.

Footer:

The content of this website belongs to a private person, blog.co.uk is not responsible for the content of this website.