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<feed xmlns="http://www.w3.org/2005/Atom"><id>tag:dan369sdevelopmentblog.blog.co.uk,2009-11-13:/</id><title>My Development Blog </title><link rel="self" href="http://dan369sdevelopmentblog.blog.co.uk/feed/atom/posts/"/><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/"/><generator version="1.0">MokoFeed</generator><updated>2009-11-13T07:03:16+01:00</updated><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-11-12:/2008/11/12/re-coding-to-pge-5022005/</id><title>Re-coding to PGE</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/11/12/re-coding-to-pge-5022005/"/><author><name>dan369</name></author><published>2008-11-12T09:33:00+01:00</published><updated>2008-11-12T09:33:00+01:00</updated><content type="html">	&lt;p&gt;So, i've finally did get the mario cloned first lvl done &amp; i saw the LuaplayerHM just wasn't fast enough. So i decided to do the game in PGE so what does this mean? A few minor changes from Hm functions to PGE thats it &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt;. I've already done loads but theres 1/2 other things need be added then the conversion will be finished.
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/11/12/re-coding-to-pge-5022005/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-11-07:/2008/11/07/my-bad-4999874/</id><title>My bad</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/11/07/my-bad-4999874/"/><author><name>dan369</name></author><published>2008-11-07T16:44:45+01:00</published><updated>2008-11-07T16:44:45+01:00</updated><content type="html">	&lt;p&gt;I'm sorry, i have been really busy. Halloween, bonfire night &amp; all my school-work is really getting in the way. So what has been done? Well the good news is that scrolling works now, it needs a few tiny adjustments but nothing major. &amp; that everything is working 100% with the scrolling system.
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/11/07/my-bad-4999874/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-11-02:/2008/11/02/camera-system-4972287/</id><title>Camera System</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/11/02/camera-system-4972287/"/><author><name>dan369</name></author><published>2008-11-02T21:37:41+01:00</published><updated>2008-11-02T21:37:41+01:00</updated><content type="html">	&lt;p&gt;Well this is hard But i've decided to re-do the scrolling system, It going/uses a camera system. I've got some of it working But it's not done yet. Still a few things need be done &amp; it uses World coordinates &amp; transformed screen coordinates.
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/11/02/camera-system-4972287/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-30:/2008/10/30/yesss-one-down-one-to-go-4957934/</id><title>Yesss One down...... One to go :)</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/30/yesss-one-down-one-to-go-4957934/"/><author><name>dan369</name></author><published>2008-10-30T20:24:25+01:00</published><updated>2008-10-30T20:24:25+01:00</updated><content type="html">	&lt;p&gt;After getting really frustrated with the scrolling yesterday, i kinda 'gave up for the night' so last night not much got done last night i had sinned. (just to say i don't really care Or go to church) I had to make amense for my coding sin. So today i gave it another shout &amp; have killed 1 out uf 2 scrolling bugs.
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/30/yesss-one-down-one-to-go-4957934/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-29:/2008/10/29/scrollinguuuuuhhhh-4952339/</id><title>SCROLLING! UUUUUHHHH :(</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/29/scrollinguuuuuhhhh-4952339/"/><author><name>dan369</name></author><published>2008-10-29T19:55:05+01:00</published><updated>2008-10-29T19:55:05+01:00</updated><content type="html">	&lt;p&gt;Well i have scrolling but theres a couple of things with th blocks that are causing me to go crazy :$ this isn't good, this needs to be fixed asap by me but i'm busy atm so i'll do that later &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt;
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/29/scrollinguuuuuhhhh-4952339/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-29:/2008/10/29/another-hard-day-at-the-office-4948189/</id><title>Another Hard Day at the office.</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/29/another-hard-day-at-the-office-4948189/"/><author><name>dan369</name></author><published>2008-10-29T02:42:33+01:00</published><updated>2008-10-29T02:42:33+01:00</updated><content type="html">	&lt;p&gt;Well, this is a very late post been busy working *not* well because of my P.E.P i've had to allocate most of my free time finding images shi like that for it. So i didn't do much today BUT i have added scrolling the biggest feature in any 2d side scrolling platformer hense why its in the name &lt;img src="/img/smilies/icon_razz.gif" alt=":p" class="middle" border="0"&gt;. So everything runs smoothly apart from the right hand side collision (only above the floor though) So that is a really nasty bug, so i'll have to fix that. I'm also going to do a HUD display at the top so that the player can see reminding time, score, lives etc.
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/29/another-hard-day-at-the-office-4948189/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-27:/2008/10/28/another-fantastic-update-d-4942772/</id><title>Another Fantastic Update :D</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/28/another-fantastic-update-d-4942772/"/><author><name>dan369</name></author><published>2008-10-28T00:49:54+01:00</published><updated>2008-10-28T00:49:54+01:00</updated><content type="html">	&lt;p&gt;Well earlier on i talked about added some type of jumping block Straight after i finished posting i started &amp; finished the jumping block, that is 100% done, no changes are in mind or planned there might be changes But not anytime soon.&lt;br&gt;
I also mentioned about holes Or gaps in the ground, the best may to do this was an Array. So i could tell you how i spent a hour trying to do this But i'm not going to. Instead i'll just say that i failed &amp; am gibing up the project &lt;img src="/img/smilies/icon_sad.gif" alt=":(" class="middle" border="0"&gt;&lt;/p&gt;
	&lt;p&gt;Only joking &lt;img src="/img/smilies/icon_razz.gif" alt=":p" class="middle" border="0"&gt;. I succeeded &amp; have a very nice floor with gaps &amp; i can fall through &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt; It wasn't hard just a bit time consuming But worth it. Next has to be scrolling &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt;
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/28/another-fantastic-update-d-4942772/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-27:/2008/10/27/new-idea-to-add-4938584/</id><title>New Idea to Add</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/27/new-idea-to-add-4938584/"/><author><name>dan369</name></author><published>2008-10-27T11:59:01+01:00</published><updated>2008-10-27T11:59:01+01:00</updated><content type="html">	&lt;p&gt;I have a awesome idea to add to my platformer and that is............................Wait for it............................Keep waiting..............................A Jumpy Block &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt;, it should be really easy to inplant into my engine, soon i'll be posting it up on qj, to get some more good ideas &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt;, I'll also need to think about adding Holes &amp; gaps in the platforms. That seems like a challenge But it shouldn't be TOO hard but you never know.
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/27/new-idea-to-add-4938584/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-27:/2008/10/27/moving-platformsdone-4936981/</id><title>Moving Platforms...................... DONE!</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/27/moving-platformsdone-4936981/"/><author><name>dan369</name></author><published>2008-10-27T01:06:20+01:00</published><updated>2008-10-27T01:09:56+01:00</updated><content type="html">	&lt;p&gt;Well i did have a tad bit of trouble it took me 20hrs But in the end i got there.&lt;br&gt;
Explaintion: Well, at the start i was checking simply if it was more than the moving platform's X but that would still move even if i wasn't on the platform myself. A quick fix i came up with was to check if the two Xs were identical, again this worked BUT it didn't give me that 'range of movement' across the moving platform &amp; i would only move with the platform IF the two Xs were the same NOT GOOD! So after a bit of thought i remembered my early(bad) coding experiences, one which was for collision, it had a IF to check if the x was more than a Number and less than a number.&lt;br&gt;
Like&lt;br&gt;
if x &gt; 20 and x &lt;40 then&lt;br&gt;
collision&lt;br&gt;
end&lt;br&gt;
Really bad collision method BUT on a single block that if x &gt; 20 and x&lt; 40 is a good check. So i used that method i &amp; came up with my own check which Now works amazing. Scrolling next then Enemies &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt; then i think A public testing version i.e release.
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/27/moving-platformsdone-4936981/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-25:/2008/10/25/nearly-there-i-hope-4931668/</id><title>Nearly There, i hope.</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/25/nearly-there-i-hope-4931668/"/><author><name>dan369</name></author><published>2008-10-25T22:38:00+02:00</published><updated>2008-10-27T00:52:57+01:00</updated><content type="html">	&lt;p&gt;Still Stuck with the Moving Platforms BUT After asking for some help/ideas on the luaplayer.org forums, i think i have a good idea on How i should go about it. So i'll fiddle around with it later &amp; post tomorrow thd results &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt;
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/25/nearly-there-i-hope-4931668/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-24:/2008/10/24/7b3ef1b118f53a58660b8530d1aa4683platforms-4926871/</id><title>Moving Platforms</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/24/7b3ef1b118f53a58660b8530d1aa4683platforms-4926871/"/><author><name>dan369</name></author><published>2008-10-24T22:48:25+02:00</published><updated>2008-10-24T22:49:45+02:00</updated><content type="html">	&lt;p&gt;So, i've added the Moving Platforms code i made a good 4 days ago, thankfully it worked fine, collision everything Apart from 1 thing, the player doesn't move with the block. So i tryed a few things but to no use, nothing i did worked. So ATM i'm stumped, i'll have another go tomorrow, i'm to tired to do anything now
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/24/7b3ef1b118f53a58660b8530d1aa4683platforms-4926871/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-24:/2008/10/24/all-bugs-gone-4925007/</id><title>ALL Bugs gone :)</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/24/all-bugs-gone-4925007/"/><author><name>dan369</name></author><published>2008-10-24T15:10:52+02:00</published><updated>2008-10-24T15:18:59+02:00</updated><content type="html">	&lt;p&gt;All bugs gone, screenshots&lt;br&gt;
&lt;a href="http://i34.tinypic.com/ws613b.png"&gt;http://i34.tinypic.com/ws613b.png&lt;/a&gt;&lt;br&gt;
&lt;a href="http://i34.tinypic.com/t97hxz.png"&gt;http://i34.tinypic.com/t97hxz.png&lt;/a&gt;&lt;br&gt;
&lt;a href="http://i33.tinypic.com/28jcduq.png"&gt;http://i33.tinypic.com/28jcduq.png&lt;/a&gt;&lt;br&gt;
&lt;a href="http://i37.tinypic.com/2urpkjk.png"&gt;http://i37.tinypic.com/2urpkjk.png&lt;/a&gt;
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/24/all-bugs-gone-4925007/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-23:/2008/10/23/1-bug-fixed-another-arises-killbugs-4918503/</id><title>1 bug fixed, another arises :(. KILL BUGS!</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/23/1-bug-fixed-another-arises-killbugs-4918503/"/><author><name>dan369</name></author><published>2008-10-23T15:45:25+02:00</published><updated>2008-10-23T20:01:47+02:00</updated><content type="html">	&lt;p&gt;Sorry, i've been busy. So i did finished my jumping code BUT it wasn't tested. By tested i mean, collision with platforms. So i tryed it out nearly everything worked fine Apart from 1 thing. If i hold X while colliding with a block underneath i would say stuck there. If i let go, i fall. Really easy fix, i changed the speedY to 0 if it hits a block underneath so it'll automatically start falling. Fine, worked like a charm &lt;img src="/img/smilies/icon_biggrin.gif" alt=":D" class="middle" border="0"&gt;. So now i start messing around with the blocks &amp; come across another bug &lt;img src="/img/smilies/icon_sad.gif" alt=":(" class="middle" border="0"&gt; &lt;img src="/img/smilies/icon_cry.gif" alt=":'(" class="middle" border="0"&gt;&lt;br&gt;
I could give you a huge explanation But i won't. As soon as i've finished playing Lego Batman &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt; i'm gunna kill that bug ASAP! So soon, i'll post screenshots of the demo i have so far soon &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt;
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/23/1-bug-fixed-another-arises-killbugs-4918503/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-21:/2008/10/21/alot-easier-than-i-thought-4908720/</id><title>Alot easier than i thought</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/21/alot-easier-than-i-thought-4908720/"/><author><name>dan369</name></author><published>2008-10-21T19:18:18+02:00</published><updated>2008-10-21T19:18:18+02:00</updated><content type="html">	&lt;p&gt;Well, yesterday i posted about how i was going to start doing my own jumping code. Well, i actually started it very late last night &amp; finished about 20 minutes later. It was&lt;strong&gt;ALOT &lt;/strong&gt; than i thought, after giving it a bit of thought it was easy. The actual Function is about 21 lines &amp; is very simple to understand. So progress is alot better than i first thought &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt; &amp; its also going alot quicker. So What am i doing Next? A Menu System, To be accurate A very good menu system with Some effects On the Menu &lt;img src="/img/smilies/icon_razz.gif" alt=":p" class="middle" border="0"&gt;
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/21/alot-easier-than-i-thought-4908720/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-20:/2008/10/20/jumpingbasic-moving-platforms-done-4903287/</id><title>Jumping + Basic Moving Platforms Done</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/20/jumpingbasic-moving-platforms-done-4903287/"/><author><name>dan369</name></author><published>2008-10-20T20:53:45+02:00</published><updated>2008-10-20T20:53:45+02:00</updated><content type="html">	&lt;p&gt;So i've starting to make my very own jumping code, lots of 'newbies' just copy &amp; paste snippets of jumping But me i'm drifferent. In a good way &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt;. I'm gunna write my own code which will take longer But i'd rather this. So i'm starting coding that right now. On the Moving Platforms front that is corely done &lt;img src="/img/smilies/icon_biggrin.gif" alt=":D" class="middle" border="0"&gt; But later On i'll add more advance things &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt;. The fps (frame per second) is 60. 60 is the best, so i'm running at full speed so far &lt;img src="/img/smilies/icon_razz.gif" alt=":p" class="middle" border="0"&gt;
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/20/jumpingbasic-moving-platforms-done-4903287/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-19:/2008/10/19/collision-programming-lua-4896331/</id><title>Not Much But A Bit</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/19/collision-programming-lua-4896331/"/><author><name>dan369</name></author><published>2008-10-19T19:09:46+02:00</published><updated>2008-10-19T19:13:30+02:00</updated><content type="html">	&lt;p&gt;Well today i really haven't done much. Though i have been messing around with collision code i have final got some collision detection But so far only left &amp; right sides of the Platforms. I've also made a few changes to my re-useable moving platforms code aswell as make a vertical version of the code.
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/19/collision-programming-lua-4896331/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry><entry><id>tag:dan369sdevelopmentblog.blog.co.uk,2008-10-18:/2008/10/18/programming-4893054/</id><title>First Post</title><link rel="alternate" type="text/html" href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/18/programming-4893054/"/><author><name>dan369</name></author><published>2008-10-18T23:33:47+02:00</published><updated>2008-10-19T19:12:41+02:00</updated><content type="html">	&lt;p&gt;First post. Wow! I'll try to update things regularly. Right now i've started work on a 2d side scrolling platformer titled Box &lt;img src="/img/smilies/icon_smile.gif" alt=":)" class="middle" border="0"&gt;.
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&lt;p&gt; &lt;small&gt; &lt;a href="http://dan369sdevelopmentblog.blog.co.uk/2008/10/18/programming-4893054/#comments"&gt;Comments&lt;/a&gt; &lt;/small&gt; &lt;/p&gt;</content></entry></feed>
